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How to play the card game gin rummy
Known familiarly as gin, this classic two-player card game
provides an exciting mixture of luck and strategy.
To start, deal 10 cards to the other player as well as yourself. Place remaining
cards in a pile in between the two players.
Organize your hand into partial or complete ‘melds’. A meld is a set of three to
four cards of the same value, i.e. four Aces, three Kings and so on, or three or
more sequential cards of the same suit, i.e. five, six, seven of clubs.
Take turns with the opposite player, taking either the top card from the deck or
the top card from the discard pile. When you add a card, you must also discard
one, preferably one that you don’t need. Draw a card from either the deck or the
discard pile. If you're making the first draw of the game, you may only take
from the deck. Try to integrate your drawn card into one of the melds you're
building, if you can’t discard it.
Discard cards of high value to decrease your "deadwood." Deadwood is the total
value of all your cards that aren't part of melds. Face cards are each worth 10
points, aces are each worth 1 point and the other cards have point values equal
to their numerical values.
Award points at the end of the round when a player knocks or calls “Gin”. The
game ends when one player reaches 100 points. At this point, the player with 100
points gets a 100-point bonus for winning, and each player receives 25 points
for each hand he or she won. Tally the points to declare the winner.
Knocking- knock when you have fewer than ten points in deadwood. Knock on the
table and lay your hand down face up Add all your deadwood, and have your
opponent place down his hand. Separate your opponent’s deadwood from his
complete melds, add up your opponent's total remaining deadwood. Subtract your
deadwood from your opponent's deadwood; record this difference as your score for
this hand. Gather the cards, shuffle them and deal a new hand.
However, if you have 0 points of deadwood, you may call "Gin" and lay your hand
down. You score a 25-point bonus in addition to the points you would normally
receive for your opponent's deadwood.
If you knock and your opponent has less deadwood than you, you score no points.
Instead, your opponent scores a number of points equal to the difference between
his deadwood and yours, as well as a 25-point bonus. This is called "undercutting."
See also
:
Card games rules
Crazy eights -
Gin - Golf -
Lucky seven -
Rummy 500
Spades -
Speed -
Straight poker -
Texas Hold'em
Thirty one - Tonk - War |
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