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The speed card game also called spit

 
 
 

How to play the speed or spit card game

Spit, often called Speed, is a fast paced game in which the aim is to get rid of the cards as quick as possible. The game is played with two people and a full deck. Jokers are allowed and represent a wild card. Older decks are recommended, since the game can get fierce and fast.

To start, the deck is shuffled and distributed as follows: Starting on the left, five cards are placed in a pile facedown; two single cards are also placed beside the first deck of five. A second deck of five cards is placed face down on the right side. Proper placement should be 5—1—1—5. Remaining cards are distributed evenly to both players.

When cards are dealt, each player takes five in hand and sets the other pile close by. When players are ready, each turns the card on their right side over. This pile is called the spit pile. Cards are placed down in the order of their value, generally going up from Ace though King. Sometimes, going both ways are accepted but it all depends on the players. Cards must be placed down one at a time, and only using one hand. When one player gets stuck, they must put their hand on the stack of five cards to the right—call out “SPIT”, the other player acknowledges and turns his card as well.

In some instances, a new layout has to be dealt. This happens whenever one of the players manages to get rid of all their cards or the play becomes blocked when both players run out of spit cards, but both players till have cards in their stockpiles. In either case, each player must choose a spit pile to claim as his or her own. Generally players chose the pile that seems to have the least amount of cards. Players then take the pile, shuffle and redeal the cards. Play resumes when both say, “SPIT”.

When your stock of five cards in hand runs out, replace it, but keep no more than 5 cards in hand at a time. When both run out, yell “SPIT” or “SPEED” to signal the end of the game; you score one point for each card in your opponent's hand and stockpile. The first player whose score reaches or exceeds an agreed amount (for example 25 points) wins the game.


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